Available Services
Sound design
Establishing and following an audio direction for your games, creating original asset, recording fresh material for each project if possible.
Technical audio
Integrating and managing audio middleware such as Wwise or FMOD, scripting audio calls from Unreal blueprints or C#, and always eager to learn and communicate with the team's programmers.
Audio Documentation
Writing and maintaining full documentation and diagrams about the audio of your projects, direction and asset lists for transparent progress reports.
A part of your team
Proficient in source control processes with Perforce, Git or SVN, estimation of task length, progress reports on tasks and kanban-style software, proactive in setting-up meetings with team members for audio needs.